Games
Fascist Ludo
SETUP
A six player ludo board. Three models per player.
WINNER
The player that gets all three models home first.
DICE
Two 6sided dice. If you roll a 6 you get to roll again after you moved.If all your models are either in your home or have finished: You may roll up to three times or until you roll a 6 or a double. In case of a double (not sixes), you move one model out on your starting globe and pass the turn to the next player.
A die thrown on the floor, does not count as zero.
MOVE
The numbers on the two dice constitute separate moves. For example, if you roll 5 and 3, you may move one model five squares and another model three squares or you may move the one model a total of eight squares but only if the intermediate square either three or five spaces from the starting square isn't blocked.If you roll doubles, move the numbers shown on the dice twice. A roll of 5 and 5 means that you have four fives to use, and you may move any combination of models you feel appropriate to complete this requirement.
If you are on your finish strip and have to move a six, you move out to the globe just behind your finish strip.
STAR
When you land on a star you jump to the next star in the direction you were moving, you do not kill an opponent's model on the star where you jump, but only on the star where you end your move. If you land on the star just outside your home strip, it jumps to a finish.KILLS
If a model ends a move on a square occupied by opponent's model then someone is returned back to their respective home.You can move backwards on the board IF you can kill someone with the roll you have. If you go back past your home globe, you have to return on the same roll or your model dies as well as your opponents.
Who kills who
Current player wins if they have equal to or more than the opponent.
Player
+1 per model entering the square
+1 if your colour is on the square
Opponent
+1 per model occupying the square
+1 if theres a globe on the square
+1 if your colour is on the square